Featured at 2018 DigiPen Arcade, PAX West
A 3D adventure game that puts you in the role of Sara Mugnez, an exobiologist determined to explore and catalogue alien life forms in the Trappist solar system. In order to share your discoveries you’ll have to escape Trappist’s most hostile creatures.
Unity Engine - Team of 18
Technical Designer / Producer
My main contributions
Translated our director’s narrative vision into a spreadsheet of gameplay beats and events.
Used Unity Timeline to integrate audio, animations, and gameplay triggers into stunning cinematic sequences.
Whiteboxed levels using Maya and ProBuilder.
Used Ink, a narrative scripting language, to organize 250 voice-over lines in Unity.
Scripted enemy behavior, plant interactions, tutorials, and voice-overs.
An example of some gameplay I assembled using Unity Cinemachine and a custom trigger system developed by our Tools Engineer.