WHAT I DO

I specialize in AI programming and designing NPC behavior. I enjoy prototyping new ideas and bringing life to a game using my technical problem-solving ability. I test gameplay, iterate, and work across all the disciplines to ensure the game is highly engaging and consistent with the experience the team envisions.

WHO I AM

I love my two cats! This is me with Lev at Lake Whatcom for his swimming lesson.

My interest in making games started when I discovered I could create custom maps in StarCraft to share with my friends. I've also found myself completely absorbed by games like Zelda: Ocarina of Time, Star Fox 64, and World of Warcraft.

I worked as a youth advocate for a few years before transitioning into game development. I graduated from DigiPen Institute of Technology and worked as a Game Designer on The Last of Us Part II.

Now, I am living in Ferndale, WA working remotely as an AI Programmer at Tripwire Interactive.

Get in touch. joecgo@gmail.com